Some puzzles require you to dodge traps others require you to build bridges across chasms. In some puzzles, you need to scorch crates so they’ll break apart when you walk on them, which gives you access to a particular location without blocking the exit. And some of these concepts will make you go, “Wait, you can do that?” Puzzles continue to feel fresh, even late in the game, because the game keeps introducing new concepts. It seems like this could have just gone with a dedicated sit button as circle, with the square button for reverse.īut here’s the good news: As far as the puzzles go, Bonfire Peaks is an impressively designed game. I’m not sure why both of these actions are mapped to the same button when square and circle both do the same thing (it’s the reverse button - more on that later). ![]() This means that sometimes you go to pick up a crate and then your character sits instead. If there’s not a crate nearby, this button makes you sit instead. Now, this next part is just a nitpick, but you’ll use the X button to pick up crates. It feels vaguely like the tank controls of a PSOne-era Resident Evil game, only with a D-pad that’s constantly rotating. I can kind of see how this maybe would make sense in theory, but in practice, it results in directional controls that are frustratingly situational - your character controls differently based on whether he’s holding a crate and which direction he’s facing. ![]() If he’s facing to the left, pressing right will make him move backward and pressing up or down will make him spin. If you press left or right, he will spin in that direction. If the character is facing south and you press up, the character will walk backward. Now, the controller layout basically shifts based on which direction the character is facing. Things start to get wonky when the character picks up a crate. If you press to the right, the character will move to the right. ![]() If you press up, your character will walk north. I played this on PS5, so I’ll be talking about the PS5 controller layout here. Unfortunately, the controls are just flat-out awful.
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